WEARABLE MUSIC REMOTE
This concept explores challenges with current wearable products from an ergonomic and human factors standpoint. With the growing number of wrist-worn activity trackers, many fail to consider the context of use. As a case-study I created a functional wearable music remove which can be operated one-handedly while performing physical activity such as running.
The prototype was created using Arduino and a 3D-printed shell, together with an app app made with the help of open source code.
This product was tested in-situ. The findings were positive however this product would require further development and better integration into user's current product eco-systems.
Idea Generation
Prior to the start of this course a project proposal was submitted. My proposal was for a communication device to aid mentally disabled people. This phase of the project explored this field and others in more detail and expanded into other types of tangible interfaces or physical computing concepts.
CONCEPT GENERATION
After exploring tangible interfaces and physical computing, themes emerged which helped to defined three concepts around learning, tangible input and tangible output devices.
3 concepts were explored and developed in parallel and after multiple design iterations one was selected and taken forward to prototype.
Communications Device
This device is a tool to enable those with speech difficulties to communicate their needs via tangle objects. Tactile bluetooth / RFID-enabled ‘pictograms’ would trigger a text message or notification.
LEARNING DEVICE
This concept takes the previous concept further and more towards learning. Objects can be used to either teach children about colours and shapes, or even to learn vocabulary. Tangible connected objects provide analytical data on the person’s learning.
WEARABLE OR CONNECTED HOME
One of the benefits of today’s developments in physical computing are the size of components and the possibilities of integrating them into wearable products. This project explores the personal computing space.
Concept Development
I explored multiple wearable products, starting with the placement of the human body to designs and functionality. Inspiration was taken from the Alexander McQueen Knuckle Clutch with its unconventional handle. Both conventional and unconventional ways to attach a product to the human body were explored as shown below.
Looking at the design and aesthetics of the device was also touched on during this project as there have been many attempts by designers, and even users, to personalise personal monitoring devices.
To aid the concept development phase I used polymorph to rapidly build mockups of the design in order to test and explore the concept in more detail.
DESIGN CHALLENGES WITH WRIST TRACKERS OR SMART WATCHES
Whilst watches and other smart wrist bands are currently being explored by many companies, these products require attaching to the arm and to be operated by the opposing hand, making it a two-handed interaction. During physical activity, such as running, this may not necessarily be possible. Additionally, much sports attire has been designed to cover the user’s wrists, making them inaccessible. Designing something which covers just the fingers and is accessible by the user’s thumb allows for a one-handed interaction.
Prototyping with Arduino
RFDUINO SHIELDS
RFDuino shields were used to create a working prototype of the product. This allowed me to define the components required for building the product. Some of the shields such as the LED/button shield were replaced with individual components.
ARDUINO UNO TO RFDUINO
The components and basic programming was tested with an Arduino Uno. Once complete the code was adapted to the RFDuino. The wired connection was replaced with the RFDuino Bluetooth serial connection.
The product went through many states of iteration until a final RFDuino prototype and an iOS app were built.
This product also uses sample code taken from Github.
http://github.com/RFDuino
https://github.com/aSchimp
BLUE FOAM AND PAPER MODELLING
Starting with basic paper models, the shape of the product went through many states of interaction. Initially the designs focused on the form factor and user comfort. Throughout the process the model was designed to consider its internal components. This was prototyped with both foam core and blue foam. The blue foam models were tested and refined until a satisfactory shape was found which was converted into a British Standards (BS8888:2013) engineering drawing.
PROTOTYPING AND DIGITAL FABRICATION
SELECTION OF DIGITAL FABRICATION AND PROTOTYPING TECHNIQUES
Multiple digital fabrication techniques were explored. However 3D printing allowed me to design an organic shape which would be more comfortable while using or testing this product. Originally a a mould for silicon rubber was considered, but for early stages in the prototyping phase this would not have offered any benefit other than its flexible material properties. However, the flexibility may have caused additional challenges when integrating electrical components.
The platform used to prototype with was Arduino, the RFDuino in particular, as it includes a built in Bluetooth Low Energy module and is small enough to integrate into a wearable product.
Both 3D-printing and Arduino allowed for an iterative design process.
CAD Modelling with Rhino
The engineering drawing was converted into a 3D model in Rhino. After creating the curves the model was converted into a mesh and exported to an SDL file which was then printed. Below is the process from paper, to foam, and finally to a 3D printed model.
MAKING OF THE FUNCTIONAL PROTOTYPE
MERGING MODEL AND PROTOTYPE
Once the model was printed the functional Arduino prototype was placed within the printed form factor and the buttons were wired at their correct location.It was later tested outdoors while running and at the gym during physical activity.
FINAL PROTOTYPE
The final prototype consisted of a Bluetooth remote with /Play/Pause, Fast Forward and Rewind button and a custom iOS app using the Spotify API
FURTHER DEVELOPMENT
After product testing, further steps for development were identified which would enable this product to become more user-friendly and more compatible with current products and technology
3D MODEL
The model requires further refinement in order for it to be used longer during physical activity sessions
HARDWARE
Other hardware with Bluetooth 2.1 and kinetic energy charger will make the product more functional
COMPATIBILITY
Using Bluetooth 2.1 with AVCP profile will allow the device to function with other music apps.